![]() Like the other college games, I wasn’t able to play it until I got a PlayStation 3. I have an unusual history with NCAA Basketball 10. ![]() I’ve also picked up College Hoops 2K7 and 2K8, and I’ll be getting to them in due course. Although they do show their age somewhat, I’ve still really enjoyed finally being able to play them and make up for some lost time. I’ve therefore taken the opportunity to seek out and pick up those North American exclusives that I couldn’t play on my PAL consoles. This week, I’m taking a look back at NCAA Basketball 10.Īs I mentioned when I took a look back at NCAA March Madness 08 and NCAA Basketball 09, it wasn’t until I was gifted a PlayStation 3 that I’ve been able to import college basketball games. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. Why not allow players to join in an online version of the tournament (or, heck, have any online interaction of any kind) and play games when they want? Sure, you're only paying 15 bucks for a good looking downloadable game, but there should be a few more features than simply playing through the tournament by your lonesome.This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Is that really fair or skill-based in any way? It's a shame that EA Sports didn't build out the experience of the March Madness Edition to be more than it is. A three year old can walk and hold the shoot button and have the same chance of making it as me. One thing that absolutely, positively needs to be removed from NCAA is the shooting mechanic which isn't tied to the timing of your button press at all. There are no bonuses tied to following the guidelines, but more often than not if you follow through on your goals, you'll get the win. The coaching options go a bit deeper and now give players the ability to designate three points of focus for a game. ![]() Likewise, when playing with a huge lead your coach won't stop yelling to adjust your pace. Of course it's going to be slower, yet my coach was still yelling at me to push the ball even when it didn't make sense to do so. These frustrations were exacerbated when grappling for a lead during the last few minutes of a game. It can be frustrating to watch your attribute bonus fade at the end of the game when the pace of the game is inherently slower. Between that and the meter, there's never a question of how you adjust your speed of play. There are also coaching tips that are displayed in a picture-in-picture box at the start of nearly every possession. The tempo meter did a decent job of making its adjustments slight enough so one slow possession wouldn't kill my bonus entirely. I found that the up-tempo play style was the most conducive to my skills. Tempo is displayed through a meter that pops up on the screen, so you're constantly reminded of how to adjust your game. Their shots start to fall a bit easier, passes are crisper, and other aspects of the game fall into place if you play your game. If you successfully keep the tempo of the game within your desired range then your players get an attribute boost. There are three types of tempo that are applied to every team in the game: up-tempo, balanced and half-court. There are two that impact gameplay: tempo and coach interaction. ![]() It's just a shame that the features focused around the authenticity of the college game don't exactly hit their mark.
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